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David Statue 3D model

$119
or
3D Model License: Standard    Upgrade License
Apr 15, 2020
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2019  |  Arnold MtoA 4.0.2
ZBrush 2018
FBX
OBJ
3D Model Specifications
54,421 Polygons
54,842 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID 1334758

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67 Products
Since 2012
High quality 3D model of David. Detailed enough for close-up renders. Materials, textures and objects are clearly named. All the object are separated with clean topology, so its ready for rigging and animation.

General Notes:
    - Originally created in MAYA 2019
    - Real world scale (cm)
    - Zbrush ZTool included (with all the subdivision levels)
    - High quality and clean topology
    - Geometry is subdivision ready
    - UV's included for all objects
    - User friendly naming convention and hierarchy

Textures:
    - Created in Substance Painter and Zbrush
    - BaseColor, Normal, Roughness and Displacements (32bit)
    - Very high resolution and level of detail
    - David_hair_BaseColor (4096 x 4096)
    - David_hair_Displace (4096 x 4096)
    - David_hair_Normal (4096 x 4096)
    - David_hair_Roughness (4096 x 4096)
    - David_pedestal_BaseColor (4096 x 4096)
    - David_pedestal_Displace (4096 x 4096)
    - David_pedestal_Normal (4096 x 4096)
    - David_pedestal_Roughness (4096 x 4096)
    - David_slingshot_BaseColor (4096 x 4096)
    - David_slingshot_Displace (4096 x 4096)
    - David_slingshot_Normal (4096 x 4096)
    - David_slingshot_Roughness (4096 x 4096)
    - David_statue_BaseColor (8192 x 8912)
    - David_statue_Displace (4096 x 4096)
    - David_statue_Normal (4096 x 4096)
    - David_statue_Roughness (8192 x 8912)
    - enviro_hdri - (1024 x 512)


Rendering:
    - Render setup in Autodesk Maya 2019
    - Rendered in Arnold using only standard Arnold tools and materials
    - Compatible with Arnold 5 release

Polycounts:
    - scene: 54842 Vertices, 54421 Polygons

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