+ Units is set to mm (1320x1100x2100). + Real-world scale + 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management. + No special plugin needed to open scene. + Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. ) + Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.)
- Textures high-quality, enough for close-up render - UVWs mapping with mixed: overlapping and non-overlapping - No texture paths referenced by the model. All texture paths were stripped from the model.
Note: + The HDRI is not included. + NO Cameras in scene + NO Lights + Lights included only: Bench lights and top led lights.