A towering cumulus (cumulus congestus): a tall convective tower of stacked lobes. Lit for golden hour. About 300 x 260 x 470 m.
One cloud, ready to use, in six forms:
- VDB: OpenVDB volume, one float grid named "density", half float, metres, Z up, uncompressed. Opens in Blender, Houdini, Cinema 4D, Unreal Engine (Sparse Volume Textures, scale the actor by 100), Unity, Maya, Omniverse and any OpenVDB reader.
- Blender scene (.blend, Blender 5.1 or newer): the cloud with its volume material, sun and physical sky and a camera, ready to render in Cycles.
- Mesh: GLB and FBX, a closed mesh of 150,000 triangles with the sky lighting baked into vertex colours, for engines, AR, web viewers and full colour 3D printing.
- 12 transparent PNG stickers with alpha: one view every 30 degrees around the cloud. Use them as stickers and decorations, or load them as brush alphas in Photoshop, Krita, Procreate or Affinity.
- 12 Photoshop brushes (.abr): the same views as real brush tips that keep the detail of the lobes, also read by GIMP, Krita, Procreate, Affinity and Clip Studio.
- 12 PNG cards: the same views as opaque 2400 x 1600 images on a flat sky background, for backgrounds and layouts.
Also included: a 4K beauty render, a wireframe of the mesh and a README.
Please note: the cloud is a static, single frame volume (no animation). The brushes are sampled brushes (one stamp each), not dynamic presets. The mesh is a solid surface version for engines and printing; for the soft volumetric look use the VDB.
Made with Rego Nimbus, my procedural cloud generator for Blender, and rendered in Cycles. Procedural, not AI: the cloud comes from deterministic geometry and noise code. This cloud is also part of the 50 VDB Clouds Pack in my store.
Made by TastyVoxels.
Product page text prepared with AI assistance for translation and wording; the clouds are procedural, made with Rego Nimbus, not AI generated.