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California Air Tools 8010 Air Compressor 3D model

3D Model License: Standard    Upgrade License
May 23, 2018
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  V-Ray 3.50.04
Cinema 4D R17  |  Default Scanline
Maya 2015  |  Maya Software
Maya 2015  |  V-Ray 3.10.01
3ds Max 2015  |  Default Scanline
3D Studio
FBX
OBJ
3D Model Specifications
91,980 Polygons
97,854 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1287875
8 Products
Since 2009
2

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Main features:
    - Originally created with 3ds Max 2015.
    - Two .MAX files with V-Ray and Standard 3ds Max materials.
    - Two .MB files with V-Ray and Standard Maya materials.
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all    objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier.
        - Total number of separate objects is 22. All objects are intelligently named:
        AirFilter, BodyLogo, Cable, CheckValve, ConnHose, DrainValve, ExhaustPipe, Labels, Motor, PowerCord, PrGaugeLarge, PrGaugeSmall, PrSwitch, PumpFr, PumpRear, QuickConnect, Regulator, SafetyValve, Tank, UnloadingPipe, WheelLeft, WheelRight.
    - Unit system is set to metric (millimeters). Real-world scale.
        - All textures and materials are included and assigned.
        Textures Formats:
   (1 .jpg) 1480 x 800px - for basic render studio
   (1 .jpg) 2048 x 1024px - for basic render studio
   (1 .jpg) 4096 x 3072px - for basic render studio
   (3 .jpg) 4096 x 4096px - for model
   - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04.

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

        Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 91,980 faces and 97,854 vertices
       MeshSmooth iteration 1: 367,920 faces and 379,806 vertices
       MeshSmooth iteration 2: 1,471,680 faces and 1,495,590 vertices
           
   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 91,980 faces and 97,854 vertices
       Subdivision iteration 1: 367,836 faces and 379,780 vertices
       Subdivision iteration 2: 1,471,680 faces and 1,495,590 vertices
           
   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 91,980 faces and 97,854 vertices
       Subdivision iteration 1: 367,836 faces and 379,780 vertices
       Subdivision iteration 2: 1,471,680 faces and 1,495,590 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 91,980 faces and 97,854 vertices
       medium: 367,836 faces and 379,780 vertices
       high: 1,471,680 faces and 1,495,590 vertices

   - .3DS format (3 files included):
       low: 183,960 faces and 172,132 vertices
       medium: 735,840 faces and 529,880 vertices
       high: 2,943,360 faces and 1,820,479 vertices

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