Cartoon Girl Blonde Casual

$69

Standard License | Upgrade License
Formats (1)
Free file format Conversions available
Native | 3ds Max 2021 | V-Ray 5
Other Files
User_Manual_Cartoon_Girl_Blonde_Casual.pdf Cartoon_Girl_Blonde_Facial_Animation_Instruction.mp4 Cartoon_Girl_Blonde_Cloth_Instruction.mp4 Cartoon_Girl_Blonde_Casual_Backgrounds.ZIP Cartoon_Girl_Blonde_Casual_MAX_VRAY_Source.zip
Specifications
Publish Date September 15, 2023
Product ID 2125300
Polygons 121,124
Vertices 161,331
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
Rigged
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PeartVision
117 Products | Contributor Since 2012
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Description

This is a conceptual 3D model of Cartoon Girl Blonde Casual Character (Rigged + Facial animation).

Originally created with Autodesk 3ds Max 2021. The model is suitable for use in cartoon animations, broadcast, high-res film close-up, advertising, etc.


....::: GENERAL INFORMATION :::....

This product includes 3ds Max 2021 file set up for V-Ray 5 renderer.
The product archive includes 4 poses shown on previews: Default, Dancing, Standing and Sitting pose.
Model is built to real-world scale. Units used: Centimeters. Cartoon Princess Blonde character is 184 cm in shoes.
Clean topology based on quads for all geometry objects. The character has haircut created with Hair&Fur plugin. Hair and dress dynamic deformation is simulated with 'Cloth' modifier.
All clothings shown on previews are included. Both set of materials and textures for black/white pants, pink/white shirt and blue/green eyes are included.
All preview images rendered with V-Ray. Background images are not included in the main product package, but you can download them under 'Other product files'.
Animated files are not included in product files. Animations shown in previews are only examples of how the rig works.
You can download a manual describing how to set the character in pose, control facial animation, hair and cloth dynamic deformation, switch between materials and render under 'Other product files'. You will also find video instructions on using facial rig and cloth dynamic simulation there.


....::: TEXTURES :::....

Total number of textures is 25. Most of the textures come in 4K resolution. Other textures resolutions vary between 1500x1500 to 4000x4000. Textures come in TIF format. HDRI light textures come in HDR format. Total size of all textures is 1.2 GB.


....::: RIG AND FACIAL ANIMATION :::....

Character body is rigged with Biped system. Facial animation is set up with two independent systems that can be used separately or in combination:
A. Morphing controlled with sliders (25 morphing targets)
B. Bones controlled with splines
You can find a detailed instruction on using both systems in the manual or in the video instruction available under 'Other product files'.


....::: POLYCOUNTS :::....

Total polycount of the scene with subdivision turned off for all objects: 121,124 faces, 161,331 vertices.
Polycount for body object with subdivision turned off: 5227 faces, 5238 vertices.
Most objects require 2 iterations of MeshSmooth/TurboSmooth for obtaining good results for close-up render. Files come with subdivision turned on with iterations set to these values, model is ready for good quality rendering.


....::: RENDERING TIMES :::....

A general render covering the whole body at 1920x1200px resolution takes:
A. AMD Ryzen Threadripper 2990WX (3.0Ghz, 32 cores/64 threads): 3 min 32 sec
B. Intel Core i7-9750H (3.2Ghz, 6 cores/12 threads): 9 min 43 sec

Upper body and face closeup render at 1920x1200px resolution takes:
A. AMD Ryzen Threadripper 2990WX (3.0Ghz, 32 cores/64 threads): 6 min 35 sec
B. Intel Core i7-9750H (3.2Ghz, 6 cores/12 threads): 21 min 25 sec


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