Articulated Mining Truck 03 All PBR Unity UE Textures

$54

Standard License | Upgrade License
Editorial Uses Only
Formats (16)
Free file format Conversions available
Native | Blender 3.6.5 | Cycles Render 3.6.5
Maya 2022 | Arnold 6.2
Blender 3.3 | Cycles Render 3.3
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
Blender 3.4 | Blender Render 3.4
Unity 6 | Other 6
FBX
glTF
OpenUSD
FBX
OBJ
Other Files
MiningTruck_4K_Textures.rar MiningTruck_1K_and_2K_Textures.rar
Specifications
Publish Date April 04, 2023
Product ID 2051444
Polygons 91,866
Vertices 94,021
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Overlapping Unwrapped UVs
Rigged
PBR
Real-Time
StemCell Certified
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Eight Vertex
439 Products | Contributor Since 2021
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Description

The Photorealistic 3D model of Articulated Mining Truck 03, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.

Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

- Rigged properly using Armature and Global control. All bone constraints are set in Blender.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped.
-No extra plugins are needed for this model.
-Units: meters.
-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows

Materials

The Model has 2 materials Truck Mat and Glass Mat. Each has its own set of texture maps.

All the glass parts are textured with separate glass mat, so there will not be any issue in transparency while using the model in realtime renderers and game engines.

Texture Maps and Resolutions

All Metallic and Specular Maps

(Supports for 3D Softwares and Renderers)

- Basecolor (4K)(2K)(1K)

- Diffuse (4K)(2K)(1K)

- AO (4K)(2K)(1K)

- Roughness (4K)(2K)(1K)

- Glossiness (4K)(2K)(1K)

- Metallic (4K)(2K)(1K)

- Specular (4K)(2K)(1K)

- NormalDirectX (4K)(2K)(1K)

- NormalOpenGl (4K)(2K)(1K)

- Opacity (4K)(2K)(1K)

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)


PolyCount Without Subdivision
Vertices - 94021

Faces - 91866

Tris - 177804

The units used in this project are,

Unit System : Metric

Length : Meters

Rotation : Degrees


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