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3D Wolf (3) (FUR)

$799
or
Royalty Free License
- All Extended Uses
Included Formats
Nov 13, 2017
CheckMate Pro Certified
Maya 2017 Arnold

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3D Model Specifications
Product ID:1220720
Published:
Geometry:Polygonal Quads only
Polygons:9,244
Vertices:9,334
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 388 products
Achievements:
Product Rating
1 Rating Submitted
Description
High Detailed Photorealistic Wolf; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)

- eyes, corneas, gum/teeth and tongue are modeled separately.

The model is provided in both the default pre-rigging pose and signature/preview pose, in separate maya files.

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BlendShapes included:

- Open/close mouth
- Open/close eyes
- Aggressive
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--10 High resolution textures (main color maps are .tga):

-color.tga (8192x8192)
-normal.tif (8192x8192)
-specular.jpg (8192x8192)
-displacement.tif (8192x8192)
-furClumps.jpg (8192x8192)
-furDensity.jpg (8192x8192)
-furDisplacement.jpg (8192x8192)
-furKink.jpg (8192x8192)
-furRandomScale.jpg (8192x8192)
-furThink.jpg (8192x8192)

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Measurement units: centimeters

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Formats included:

-Maya 2017-

Wolf_SignaturePose_Maya2017Shave95v12.ma- signature/preview pose (maya 2017 ascii)
Wolf_StandardPose_Maya2017Shave95v12.ma - default pre-rigging pose (maya 2017 ascii)
hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2017 ascii)

-Fbx-

hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
Wolf_StandardPose.fbx
Wolf_SignaturePose.fbx
Wolf_MouthOpenMorph.fbx
Wolf_EyesCloseMorph.fbx
Wolf_AggressiveMorph.fbx


-Obj-

Wolf_SignaturePose.obj
Wolf_StandardPose.obj
Wolf_MouthOpenMorph.obj
Wolf_EyesCloseMorph.obj
Wolf_AggressiveMorph.obj

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Mesh resolution - Polycount (quads):

main wolf mesh: 5670

eyeballs/corneas: 288
gum-teeth: 2778
tongue: 508

background plane: 1

***********************

SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 7 minutes for a 1480x800 frame)
--7 different hair systems for a total of about 2.5 mil. hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.5
** Please always use an updated Shave and a haircut release to avoid rendering issues.

ARNOLD RENDERER NOTE:

You have to install MtoA Shave extension correctly (from Solid Angle) in order to have Joe Alter Shave and a haircut to work.
The actual rendering settings (AA=3) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.

OTHER NOTES:

-The model is provided in the standard pre-rigging pose.
-The signature preview pose is included in a separate maya file.

***********************

NO POSTWORK ON THESE RENDERS (ARNOLD)
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