***INCLUDES THE UPDATED MAYA 2018/ ARNOLD FORMAT High Detailed Photorealistic Tiger; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair. This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer (with HDR included). (Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render) - eyes, corneas, gum, teeth and tongue are modeled separately. The model is provided in both the default rigging pose and signature/preview pose, in separate maya files. -------------------- --4 High resolution textures (main color map is .tga): -color.tga (8192x8192) -specular.jpg (8192x8192) -bump.jpg (8192x8192) -normal.jpg (8192x8192) ----------------------- Measurement units: centimeters Formats included: -Maya 2018- TigerRIGMaya2018Shave96v11.ma - default RIG (maya 2018 ascii) hairCurvesExportedMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii) WalkRef.ma - animation file (maya 2018 ascii) RunRef.ma - animation file (maya 2018 ascii) Attitude1Ref.ma - animation file (maya 2018 ascii) Attitude2Ref.ma - animation file (maya 2018 ascii) -Maya 2017- TigerSignaturePoseMaya2017Shave96v5.ma- signature/preview pose (maya 2017 ascii) TigerRIGMaya2017Shave96v5.ma - default RIG (maya 2017 ascii) hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2017 ascii) WalkRef.ma - animation file (maya 2017 ascii) RunRef.ma - animation file (maya 2017 ascii) Attitude1Ref.ma - animation file (maya 2017 ascii) Attitude2Ref.ma - animation file (maya 2017 ascii) -Fbx- hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives. ---------------------- Two mesh resolutions included - Polycount (quads): lowpoly tiger: 7648 highpoly tiger: 34504 eyeballs/corneas: 224 gum: 1992 teeth: 1480 tongue:214 background plane: 1 *********************** SHAVE AND A HAIRCUT NOTE: You would need Shave and A Haircut for Maya 2017 (*/**/***) in order to render the hair, otherwise you would be able to render only the main mesh. For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 6 minutes for a 1480x800 frame/ without DoF) --9 different hair systems for a total of about 1.5 mil. hairs.
Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6 ** Please always use an updated Shave and a haircut release to avoid rendering issues. ***you would need shave 9.6 for Maya 2018 in order to render the fur in the Maya 2018 version. RIG & ANIMATION NOTES: This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations. The 'roar' morph is included and attached via blendshape to the head control. 4 fully editable animation sets have been included in maya 2017/2018 (referenced to the main rig) to make them easier to use and edit: -walk (37 frames - loopable) -ru
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