Single-handed longsword

Free

Formats (6)
Native | 3ds Max 2017 | Corona
3ds Max 2015 | Corona 2
3ds Max 2016 | Corona 2
3ds Max 2014 | Corona 2
FBX
OBJ
Other Files
Full Scene.rar TGA Textures.rar PNG Textures.rar Corona textures.rar
Specifications
Publish Date January 20, 2021
Product ID 1680358
Polygons 761
Vertices 789
Polygonal Quads Only
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
TurboSquid Exclusive
member avatar
Surin Egor
14 Products | Contributor Since 2017
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Description

It's game ready model of the Single-handed longsword

Render first 10 images and 4 turntable was made in the program 3Ds max in Corona render. But I highly recommend that you look at the render from the Marmoset toolbag (logo marked). This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine. Using PBR textures. For rendering in Corona render I used maps: Diffuse, Glossiness, Normal, Reflection, IOR.  For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal_OpenGL, Roughness, AO (Ambient occlusion). The model is made in 3dsMax 2017, the Z axis is directed upwards. Real-world scale units - millimeters.

All Statistics

Poly - 761

4 sides - 761

3 sides - 0

Vertex - 789

After triangulation poly - 1522

Width  (X) - 297 mm

Height (Z) - 1270 mm

Length (Y) - 60 mm

Sword Statistics

Poly - 589

4 sides - 589

3 sides - 0

Vertex - 615

After triangulation poly - 1178

Width  (X) - 297 mm

Height (Z) - 1237 mm

Length (Y) - 60 mm

Sheath Statistics

Poly - 172

4 sides - 172

3 sides - 0

Vertex - 174

After triangulation poly - 344

Width  (X) - 128 mm

Height (Z) - 983 mm

Length (Y) - 31 mm

Included are: Model in formats - .OBJ, .FBX, .MAX

PBR textures in the format - PNG and TGA (Warning, in a set of PBR textures in PNG format, there is no MetallicSmoothness texture, because it will be correctly displayed in the engine only in TGA format.).

A set of all textures contains (Without taking into account Corona render textures) - Ambient occlusion, BaseColor,  Diffuse, Metallic, Glossiness, MetallicSmoothness, Normal_DirectX, Normal_OpenGL, Roughness, Specular F0. Maps for Corona render - Diffuse, Reflection, Normal, Glossiness, IOR.

In addition to the model, in the additional files there are 4 archives. There are 2 archives with PBR texturesfor real-time in PNG and TGA format with a resolution of 4096x4096. 1 archive with textures for

Corona render in PNG format with a resolution of 4096x4096.  And the full model in 3Ds Max with material, textures and HDRI map for Corona render 2.0,

resolution of 4096x4096 in PNG format and HDR format for HDRI map.

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