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Obese Woman

Maya 2012  |  mental ray
ZBrush 4R6
3D Model Specifications
20,156 Polygons
21,919 Vertices
Polygonal Quads only Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 842529
27 Products
Since 2013

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This is a rigged model of a high detail female character.
Originally created with ZBrush and Maya using the Mentalray renderer.


This model is suitable for use in advertising, design visualisation,
film, game cut scenes, etc.


- Rigged with skin and HumanIK plus extra bones (driven by expressions) for better deformation.
- Hair is made using Maya Hair based on guide curves.
- Model contains additional mesh hair.
- Eyelashes and brows are mesh based.
- Model utilises 32 bit displacement maps and mental ray subdivision approximation.
- SSS (Sub Surface Scattering) skin shaders.


- Body               Polys 5930   Objects: 1
                     Verts 5932

- Nails             Polys 620    Objects: 2
                     Verts 660

- Eye corners       Polys 48      Objects: 1
                     Verts 52

- Eyelashes          Polys 108    Objects: 1
                     Verts 160

- Eyes               Polys 832    Objects: 4
                     Verts 840

- Brows             Polys 40      Objects: 1
                     Verts 56

- Mouth             Polys 1588    Objects: 5
                     Verts 1658

- Underwear         Polys 1764    Objects: 1
                     Verts 1754

- Mesh hair         Polys 2486    Objects: 56
                     Verts 3897

- Blend Shapes      Polys 6264    Objects: 8
                     Verts 6432


- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.


- All displacement textures are in 32 bit .exr format other textures are in .tif format.
- 4096x4096 for main body.
- 2048x2048 and lower for rest.


- Model is built to real world scale.
- Units used: cm, model is 157 cm tall on high heels.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.


- Ztool contains all sculpted meshes.
- OBJ contains mesh objects includind blend shapes meshes.
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