Regatta Sailboat 3D Model, high resolution version; 4 objects (hull, sails, glasses, other), each one with its own non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).
Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND and MAX (VRAY) archives, along with scene files.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats.
PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray 3.60 for 3DS MAX 2013 (native file format); in particular, you can find 13+ promo images in this description: * nr. 1 rendered in Cycles * nr. 2 rendered in V-Ray 3.60; * nr. 3-4-5-6-7 rendered in Cycles; * nr. 8-9 are wireframe images; * nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout; * nr. 12 is a screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60; * other images: UV layouts (at least one).
Formats included: FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non overlapping UV layout map; PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray 3.60 (3DS MAX 2013)).
4 Objects (meshes), 4 PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity)
UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2.