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3D High Poly Plastic Dirty JerryCan

3D Model License: Standard    Upgrade License
Oct 24, 2019
CheckMate Pro Certified
3ds Max 2012  |  V-Ray 2.1
Other Files
3D Model Specifications
19,362 Polygons
19,447 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1462085
144 Products
Since 2008

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Blue Plastic Dirty JerryCan 3D model
High detailed 3d model of the JerryCan 3d scan. This model was created using photogrammetry and has a very high geometric accuracy
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>>Model was designed for game engines and closeup renders.
>> Rendering is made with Vray and realtime Marmoset Game engine.
>> High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
>> Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> Professionally created UV sets
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as color, normal bump, and specular
>> All materials setup.
>> Good file organization. All components are intelligently grouped and layered.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 2012. For best result use this format.
>> Preview Images from game engines
>>This model contains poles (more than 5 edges that converge to a single vertex.)

- High poly LOD ( 19336 Polys)
Number of textures: 3 + 1 HDRI


3 textures are 4096 x 4096 in resolution.

PBR Textures: Diffuse maps, Normal maps, Specular maps
- is photo-realistic, is in quadratic format, is in very high resolution, is in Tga format , no bugs on normal maps
+ 1 hdri free map

- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 2012
- model completely unwrapped and non-overlapping for editing the textures
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