|Geometry:||Polygonal Ngons used|
You can use 3ds Max for rendering with and V-Ray.
You can also use 3DM or SAT for Nurbs modeler like Rhino.
Pivots of all objects are aligned with the world origin(0,0,0).
In MAX file, all objects have hierarchy structure and dummy ojbects are included with animation keys.
Unit scale of the scene is 'cm'.
Object / Polygon / Vertex count is,
Many objects and groups are instanced.
So If I count them all, the vertex count is 934981 and faces count is 631540.
Camera setup, 13 texture maps and a HDRI for lighting is included with Studio Lighting Setup.