Northrop Grumman MQ-4C Triton Game Ready

$79

Standard License | Upgrade License
Editorial Uses Only
Formats (26)
Free file format Conversions available
Native | 3ds Max 2020 | V-Ray 4.3
Cinema 4D R23 | Arnold
Cinema 4D R23 | V-Ray 5.2
3ds Max 2020 | Arnold
3ds Max 2020 | Corona 7
3ds Max 2020 | V-Ray 4.3
Maya 2018 | Arnold
Maya 2018 | V-Ray 4.3
Blender 3.4.1 | Cycles Render 1.0
Maya 2022 | Arnold 5.1.3.3
Maya 2022 | V-Ray 5
Cinema 4D 23008 | Arnold 4.3.1
3ds Max 2022 | V-Ray 5.20.23.2
3ds Max 2022 | Arnold 5.3.2.6
USD 2.0 | Other 4.2.14 LTS
USD | Other
Blender
FBX
glTF
Maya
OBJ
3ds Max
USD
FBX SDK 2020.3
glTF 2.0
Other Files
Northrop_Grumman_MQ-4C_Triton_Game_Ready_textures.rar
Specifications
Publish Date July 06, 2026
Product ID 2589320
Polygons 15,568
Vertices 16,870
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
PBR
StemCell Certified
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3d_molier International
90751 Products | Contributor Since 2015
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Description

Northrop Grumman MQ-4C Triton Game Ready is a three-dimensional model of the MQ-4C Triton, a high-altitude long-endurance unmanned aerial vehicle developed for maritime surveillance, reconnaissance, intelligence gathering, and coastal monitoring missions.

The model features the distinctive aerodynamic fuselage, long-span wings, V-tail configuration, sensor housing, landing gear, and realistic military surface details. Optimized for real-time rendering, the asset combines efficient geometry with authentic proportions, making it suitable for simulations, games, military visualizations, and aerospace projects.

For military simulations, maritime surveillance scenarios, defense training systems, aerospace visualizations, naval operations projects, intelligence demonstrations, game development, virtual reality experiences, flight simulations, educational content, animation productions, military technology showcases, and defense industry presentations.

The model is optimized for use in game engines (Unreal Engine, Unity, and others) — for PC games, VR/AR projects.

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Features:

- Optimized polygon count suitable for real-time rendering in game engines.
- Accurate physical dimensions and scale.
- Clean UVs (with or without overlaps), maximized UV space utilization.
- PBR textures using Metallic/Roughness workflow.
- All textures and objects are properly named for easy integration.


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Textures Formats:
Geometry:
- Triangles: 29582
- Avarage Texel Density: 1,7 px/cm
- Number of texture sets: 1

Textures:
- 7 png (4096x4096)
- Dimensions 39,81 x 14,51 x H4,7m
BaseColor
Normal (DirectX)
Roughness
Metallic
Emission
Transmission
Ambient Occlusion (AO)


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(c) 3d_molier International

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