Vortex Optics Diamondback 4-12X40 Riflescope

$39

Standard License | Upgrade License
Editorial Uses Only
Formats (8)
Native | 3ds Max 2014 | V-Ray 3.0
Blender 2.79b | Cycles Render
Unity
Unreal
3D Studio
DXF
FBX
OBJ
Specifications
Publish Date November 23, 2018
Product ID 1348940
Polygons 5,335
Vertices 5,801
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
TurboSquid Exclusive
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GEAR_2012
87 Products | Contributor Since 2009
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Description

>>Description:

- This is a high quality, nextgen low poly asset originally modeled in 3DS Max 2014.
- This Vortex Optics Diamondback 4-12X40 Riflescope model is low poly and ready for use in games or renders.
- Model is in real world scale >> 63mm x 360mm x 63mm
- System Unit: millimeter
- V-Ray shaders and materials included.
- Previews rendered with V-Ray.
- This model contains 7 separate objects.
- All the objects, materials and textures of the model are properly named.
- There is 2 texture sets, such as riflescope_clean and riflescope_dirty.

- 8 high resolution texture maps belong to the model per set:
- Diffuse (4096 x 4096).
- Normal (4096 x 4096).
- Reflection (4096 x 4096).
- Glossiness (4096 x 4096).
- IOR (4096 x 4096).
- Emissive (4096 x 4096).
- Opacity (4096 x 4096).
- Height (4096 x 4096).

- Additional 7 PBR textures are also available per set.
- BaseColor (4096 x 4096).
- Normal (4096 x 4096).
- Roughness (4096 x 4096).
- AO (4096 x 4096).
- Metalic (4096 x 4096).
- Emissive (4096 x 4096).
- Height (4096 x 4096).

- Unity & Unreal asset pack also included
It contains the low poly FBX file and the 4K textures.

- Blender file is set up with cycles render & principled bsdf shader,
it contais the necessary 7 PBR textures in 4K size per set.

- As you can see in the pictures, you can render it with full close-up by keeping beautiful details.
- This model is not intended for subdivision.

>>Mesh (Sub-D=0):

- Polys: 5335
- Tris: 10618
- Verts: 5801

>>Additional Notes:

File formats, other than 3ds Max, exported as base mesh (not smoothed).



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