GBU 44 B Viper Strike Glide Bomb Game Ready

$49

Standard License | Upgrade License
Editorial Uses Only
Formats (26)
Free file format Conversions available
Native | 3ds Max 2020 | V-Ray 4.3
Cinema 4D R23 | Arnold
Cinema 4D R23 | V-Ray 5.2
3ds Max 2020 | Arnold
3ds Max 2020 | Corona 7
3ds Max 2020 | V-Ray 4.3
Maya 2018 | Arnold
Maya 2018 | V-Ray 4.3
Blender 3.4.1 | Cycles Render 1.0
Maya 2022 | Arnold 5.1.3.3
Maya 2022 | V-Ray 5
Cinema 4D 23008 | Arnold 4.3.1
3ds Max 2022 | V-Ray 5.20.23.2
3ds Max 2022 | Arnold 5.3.2.6
USD 2.0 | Other 4.2.14 LTS
USD | Other
Blender
FBX
Maya
OBJ
Cinema 4D
3ds Max
USD
FBX SDK 2020.3
glTF 2.0
Other Files
GBU_44_B_Viper_Strike_Glide_Bomb_Game_Ready_textures.rar
Specifications
Publish Date July 01, 2026
Product ID 2587518
Polygons 11,351
Vertices 11,247
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
PBR
Real-Time
StemCell Certified
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3d_molier International
90751 Products | Contributor Since 2015
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Description

GBU 44 B Viper Strike Glide Bomb Game Ready is a three-dimensional model of a compact precision-guided glide bomb with aerodynamic control surfaces and a realistic military hard-surface design.

The model features a streamlined cylindrical body in matte gray, a blue identification band near the nose, a recessed front section, mid-mounted straight wings, and rear curved tail fins, with visible screws and panel joins that enhance the technical appearance. Search-relevant keywords such as guided bomb, glide bomb, missile model, precision munition, military ordnance, tactical weapon, and game ready asset fit naturally with its realistic aerospace styling.

For defense visualization, military simulation, aerospace presentations, training software, game development, animation, film VFX, VR/AR experiences, and technical illustration in defense, security, education, and entertainment industries.

The model is optimized for use in game engines (Unreal Engine, Unity, and others) — for PC games, VR/AR projects.

*****
Features:
- Optimized polygon count suitable for real-time rendering in game engines.
- Accurate physical dimensions and scale.
- Clean UVs (with or without overlaps), maximized UV space utilization.
- PBR textures using Metallic/Roughness workflow.
- All textures and objects are properly named for easy integration.


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Textures Formats:
Geometry:
- Triangles: 21900
- Avarage Texel Density: 34,3 px/cm
- Number of texture sets: 1

Textures:
- 7 png (4096x4096)
- Dimensions 67,85 x 90,03 x H67,85cm
BaseColor
Normal (DirectX)
Roughness
Metallic
Emission
Refaction
Ambient Occlusion (AO)


*****
(c) 3d_molier International

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
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  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
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