An anime style Japanese high school art room, set up for a still-life drawing class, cel-shaded and modelled in real-world scale with real geometry for animation, games, visual novels and illustration.
The room shell has walls, a wood floor, a ceiling with fluorescent lights, aluminium windows with curtains and sliding doors that open onto a short stretch of corridor.
Eight wooden studio easels stand in a ring around a still life on a white plinth: a plaster cube, sphere, cone and cylinder, a green bottle and two apples. Every canvas carries a charcoal study, with a stool behind each easel. Three paint-stained work tables with stools run along the windows, next to the teacher's table.
Open shelving holds plaster solids, paint jars and brush pots. A wire drying rack carries sheets drying on it, and a long paint-washing sink stands by the wall. On the walls: six colour-composition exercises, charcoal studies pinned on the back wall, a chalkboard with a light-and-shadow lesson and a wall clock. Everything is a separate object and can be moved or removed.
The landscape outside the windows in the previews is a render background and is not included.
This is the anime toon version: cel-shaded materials with a dark outline, ready to render in Blender. The outline is a modifier in the Blender file and can be switched off or changed in thickness. The FBX, glTF and OBJ files carry the flat colour maps without the outline, ready for the toon shader of any engine.
It matches the anime Japanese School Classroom, Corridor, Music Room, Science Lab, Library and the other anime Japanese School rooms, sold separately. A realistic PBR version of this art room is available as a separate product.
- Real-world size: room about 9.0 x 7.2 m and 3.0 m high (the floor is at Z = 0). Metres, Z up in Blender (Y up in FBX, OBJ and glTF).
- Flat colour toon textures (PNG), one Base Color map per object on its own UV map. The window glass is a plain material.
- 55 separate objects with clear names
- No floating parts
Geometry: 126,666 triangles.
Formats: Blender 3.2+ (toon materials with outline), FBX, glTF 2.0 binary (textures embedded) and OBJ with MTL, all three with the flat colour maps. Maya, 3ds Max, Cinema 4D, Unity and Unreal users: import the included FBX, OBJ or glTF.
All renders shown were made in Blender with the included Blender file; no post-processing.