This is a clock with a pseudo working clockwork. The mechanics includes iconic parts like: Spring, balance wheel, lever escapement, and different gears, but positioning of all components is completely made up and should just give the impression of a working clock. The gears should work properly, but are only interacting partially. The clock hands are rigged properly to a helper point, but currently set to kinda timelapse speed. change the speed to your liking by shifting the keys for 'Clockwork_Point_Hand_ROT'
For the FBX file, all gear animation is baked, so there is no connection between the components anymore. the animationlength is set to get a full 12 hour turn with the current speed.
In order to quickly change the number font, the modifierstack is still accessable. You will need the font 'Microsoft Himalaya' to make it look like in the presentation images.
The animation runs permanently.
Scene is prepared to be rendered with linear workflow (LWF) with Vray 3.6 in Max 2014 or higher. all images are rendered from the max standard cameras. System units are in 'cm'. Timing is set to 30fps
There are no Textures beside a HDRI for background