Mammuthus primigenius Anatomy Pack

$589.99

Standard License | Upgrade License
Formats (6)
Native | Cinema 4D R18 | Arnold 2.20
Cinema 4D R18 | Advanced Render Standard
OBJ
FBX
Specifications
Publish Date January 02, 2018
Product ID 1238941
Polygons 7,760
Vertices 7,788
Polygonal
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
Rigged
Animated
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GabrielCasamasso
151 Products | Contributor Since 2014
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Description

Mammuthus Primigenius Anatomy Pack!

Mammuthus Primigenius + Skeleton (Both Rigged [they use the same Rig! Animating one of them, you're animating both!]and Render Ready)

All FORMATS ARE RENDER READY AND ANIMATED!

This model has been modeled with a clean topology based on quads and loops.

All High Resolution Textures (4096X4096) including the following maps:

Diffuse, Displacement, Specular, Normal and Roughness.

Fully Rigged!

Very easy to animate. Skin and Skeleton share the same rig!!!

There are Morphs for Eyes, which are controlled by an nice user interface. (See Previews)

Including StepCollision Morph targets, this simulates the collision of the foot with the ground.

X-ray Tool! Render the bones through the Skin!

Skeleton:

Materials and Maps are separated by groups:

1 Map[4096x4096] for Head Bones (Skull, Jaw, Tusks)
1 Map[4096x4096] for all Spine Vertebraes(All vertebrae are different from each other, all of them are unwrapped side by side in the same UV map)
1 Map[4096x4096] for Tail Vertebraes (Same method of Spine)
1 Map[4096x4096] for Hib
1 Map[4096x4096] for Hip and Sacro
1 Map[4096x4096] for Left and Right Arm Bones (ShoulderBlade, Humerus, Radio,Ulna,FrontalCarpals,FrontalMetacarpals,FrontalPhalanges)
1 Map[4096x4096] for Leg Bones (Femur, Tibia,Fibula,BackCarpals,BackMetacarpals,BackPhalanges)

And All Materials has the same individual "BoneBump" Noise Texture(512x512) for adding a final detail to the bones in the Bump Section.

The Rigg is Originally made in Cinema 4D(Preview Images). In other formats, the Rig was exported from Cinema and Imported as FBX.

Tusks are rigged, so you can change the shape of the tusks as you wish.

Mammoth Skin
Polygons 7,760
Vertices 7,788

Skeleton
Polygons 75,134
Vertices 89,074

ALL RENDERS WERE MADE IN CINEMA 4D.
*First Previews were Made with Arnold Render (all renders without info label on top right)
*Last Previews Were made in Standard Render(They have a info label on the preview noticing you that they were made in Standard)

Fur and EyeLashes only exist in C4D files!

Animations :

-Walkcycle + Roaring
WalkcycleLoop from 1 to 200 [Frames]
Walkcycle + Roaring from 1 to 400 [Frames]

Render Engine Standard (Cinema 4d R18)
Render Engine Arnold 2.2.0 (Cinema 4d R18)

The Model is Subdividable

Metric unit used: Centimeters

*********************

First and Last Previews are to show how the model can be in a composition (Does not contains the scene)

This pack includes all the following formats:

.c4d (R18/Standard)
.c4d (R18/Arnold 2.2.0)
.fbx
.obj

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
Read more about enhanced license tiers, or contact us at enterprise@turbosquid.com. Already a Shutterstock Enterprise Customer? Contact your Shutterstock Sales Support Agent to talk about adding 3D.

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

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