Rocket artillery M142 HIMARS multiple rocket launcher which carries tactical rockets or one MGM-140 ATACMS missile on the Medium Tactical Vehicle (FMTV) heavy duty wheeled truck and can launch the combat rocket missiles.
The HIMARS carries six rockets or one MGM-140 ATACMS missile on the U.S. Army's new Family of Medium Tactical Vehicles (FMTV) five-ton truck, and can launch the entire Multiple Launch Rocket System Family of Munitions (MFOM). HIMARS ammunition is interchangeable with the MLRS M270A1, however it is only able to carry one pod rather than the standard two for the M270 and A1 variants. It was designed as a small, mobile, MLRS, with the ability to 'shoot-and-scoot'.
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- Realism
- High quality, fully textured 3d model
- Ready to using in game engines Unity and Unreal
- Ready to subdivide if necessary. Minimal polygons density
- Realistic Arnold render used scene in Maya.
- Optimal polygons density.
- 12 UDIM Textures 4096 px
- Baked Textures from High Poly model created in Zbrush to Low poly in Maya (highpoly version included)
- All programs source files are included, and you can easily customize and create high poly model.
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Polygons:
490 100 polygons.
*Maya scene included with arnold render setup
*High, Medium and low poly subdivision level model in Zbrush included
*Substance Painter project included
Textures (*.png) - 4096 x 4096 px - BaseColor, Metalness, Normal, Roughness
- Originally modeled in Zbrush and Maya, Baked Textures and Textured in Substance Painter
- Photorealistic Arnold 5.2 rendered Maya scene
- Fbx files
- Obj files
- Preview images rendered with Iray and Arnold
- Textures created in Substance painter.
- aiSkyDomeLight HDR based light system in the Maya scene.
- Arnold render materials and shaders: aiStandartSurface, AO, AO_Wireframe.
- Layered render setup in Mays scene.
- Logically composed UV Maps and UDIM maps sequence.
- Zbush project with high and low poly subdivision level included, for generate your own variations the model.
- Substance Painter project included.
- Animated rotate top part rocket system
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Product archives include all source files, scene and textures:
- All (all files in one archive)
- Maya (Maya scene with Arnold render scene, render layer setup, light system and all kind of textures)
- Fbx (Fbx low and high poly files with material info and textures)
- Obj (Obj file with material info)
- Zbrush (Original sculpt with subdivided layers with low, medium and high detalization)
- Substance (Substance Painter project for textures customization)
- Model is built to real-world scale;
- No special plugin needed to open scene;