A stylized low-poly kit for futuristic interiors: 183 game-ready assets and 12 prepared cut-away rooms(4 x 4 x 4 m), shown together as a space station cross-section.
ROOMS (12, built only from pack assets): Control Room, Laboratory, Medical Bay, Crew Quarters, VIP Suite,Kitchen / Mess, Engine Room, Server Room, Storage Bay, Recreation Room, Bio-Lab, Reception.
MODULAR STRUCTURE (46): 9 floor tiles (2 x 2 m), 24 wall modules (2 m wide, 4 m high: panels, light strips, vents,pipes, screen, hazard, windows, round window, doorways, closed doors, cargo door, glass partition, half walls,sleeper niche), 4 doors (sliding, round hatch, airlock), pillars, platform, stairs, railing, ladder, gantry arch.White, grey and dark industrial variants.
FURNITURE (42): beds, bunk bed, sleeping capsule, chairs, office chair, pilot seat, sofas (corner, round), eggarmchair, tables, desk, conference table, bar counter, lockers, cabinets, shelf rack, crates, cargo container,barrels, kitchen counters, fridge, food dispenser, coffee machine, microwave, water dispenser.
TECH (28): console desks, curved command console, terminals, wall monitors, hologram table, server racks, mainframe,control panel, fuse box, reactor core, generator, energy cells, battery rack, scanner arch, robot arm, helper robot,drone, 3D fabricator, vending machine, arcade machine.
LAB AND MEDICAL (15): specimen tanks, lab bench, microscope, centrifuge, flasks, beakers, growth pod, hydroponicrack, medical bed, med pod, cryo pod, IV stand, med cabinet, surgical lamp.
PIPES (9) and PROPS (43): pipe modules, valve, cable tray, vent duct, gas tank, alien plants, kitchenware, lamps,posters, signs, clock, fan, starfield backdrop, rug, aquarium, spacesuit, helmet, blaster, weapon rack, fitness andgame tables, hover bike, cargo trolley, loader mech.
- One 2048 x 1024 gradient palette texture for everything; 3 materials (base, glass, emissive glow).
- Real-world scale in meters, clean names (Wall_Window, Console_Command, Reactor_Core, Sleep_Capsule).
- Snapping grid: 2 m wall modules and 2 x 2 m floor tiles; 4 x 4 x 4 m rooms.
- Polycount (triangles): walls / floors 32 - 730, furniture 70 - 630, tech 100 - 1.5K, props 50 - 1K; all 183 assets 58.8K. Demo building (12 rooms, 251 objects): about 76K.