Helicopter OH-1 JGSDF Static --444--

Free

Editorial Uses Only
Formats (7)
Native | 3ds Max 2026 | Default Scanline
Cinema 4D 2025 | Default Scanline
Blender 5.01 | Blender Render
Maya 2022 | Default Scanline
Unity 2022.3.62f | Other
FBX
OBJ
Specifications
Publish Date February 15, 2026
Product ID 2529674
Polygons 143,462
Vertices 148,804
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
PBR
Real-Time
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maskand
364 Products | Contributor Since 2018
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Description

Realistic 3d model of Helicopter OH-1 Ninja JGSDF

STATIC VERSION

Basic Animation and Complex Animation versions are not included and available as separate models

This model is a part of the collection:

  • [productID]2394993[/productID]

Video preview is available for download in "Previews" section on the current page

File formats:

  • 3ds Max 2024
  • Maya 2022
  • Blender 5.0.1
  • Cinema4D 2025
  • Unity 2022.3.62f3
  • FBX
  • OBJ

Poly count:

  • 143.462 polys
  • 272.220 tris
  • 148.804 verts


Statistics:

  • 3 meshes
  • 4 materials
  • 25 textures


PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Textures resolution:

  • 4096 x 4096 px


Textures list (*.PNG):

  • Base Color
  • Metallic
  • Roughness
  • Diffuse
  • Specular
  • Glossiness
  • Normal
  • Ambient Occlusion


Animations count: No animations

More information:

  • Game ready - perfectly fits for Unity and Unreal
  • Low poly
  • Real world scale
  • Units used: meters
  • The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
  • All parts are fully UV unwraped. No multi-materials or color fills
  • All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
  • Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)


Originally created with 3ds Max 2021. No 3rd party plugins required.


Software used:

  • 3ds Max 2021 for modeling
  • RizomUV for unwrapping
  • Photoshop and Substance Painter for texturing
  • Marmoset Toolbag for rendering


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