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3D H1 Halogen Car Light Bulb

$49
or
Royalty Free License
- All Extended Uses
Included Formats
Nov 28, 2018
CheckMate Pro Certified
StemCell Certified
3ds Max 2015 V-Ray 3.4
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Unreal 4.10
Unity 5.4
Cinema 4D R18 Advanced Render
3D Studio
Collada
glTF 2.0
OBJ
FBX Specular v
FBX Metallic v

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3D Model Specifications
Product ID:1344983
Published:
Geometry:Polygonal Quads only
Polygons:31,465
Vertices:31,466
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2012
Currently sells 47 products
Achievements:
Product Rating
Unrated
Description
This is realistic model of H1 Halogen Car Light Bulb made in quads only and textured for RT (Unity, Unreal) and DCC (mental Ray, V-Ray)

Model is grouped by 3 models and one Vray Light Mesh. If you want to have fillament glow and lit leave settings as it is. If you would like to filament be unlit hide Vray Light mesh and unhide H1_Filament model.

H1 Group Name

H1_Fixture
Polys: 19888
Verts: 19886

H1_Light_Bulb
Polys: 2752
Verts: 2754

H1_Filament
Polys: 8824
Verts: 8826

H1_Filament_Vray_Light

The unit is in cm, the model is around 2.43 x 2.43 x 5.35 cm or 0.96 x 0.96 x 2.11 inches.

Resizing model should not be a problem.

All models together at subdivision 0
Polys: 31464
Verts: 31466

DCC (Production Environment) 4K Textures

Diffuse 4096x4096
Glossiness 4096x4096
Specular (reflection) 4096x4096
Normal Map (bump) 4096x4096

PBR (Real Time Engines) 4K Textures

Base Color (albedo) 4096x4096
Roughness 4096x4096
Metallic 4096x4096
Normal 4096x4096
AO 4096x4096

The scene is lit with one HDRI Image 2000 PX x 1000 PX

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NOTES

All model formats are saved as Subdivision 0 means you can use Subdivisions in your favorite program.

This is 3D Model, when you purchase it you will be able to download all models and textures!

Images are NOT ALLOWED to use without model purchase, Thank you.

.DAE, .FBX, .OBJ .3DS are not native formats so it is possible that your program doesn't show textures (such as blender) you will need to apply textures or you can contact Technical Support.

If you have any problems with model conversion please contact Technical Support.

Please rate model and also I invite you to comment it ;), Thanks.
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