|Unwrapped UVs:||Yes, non-overlapping|
specular : 4096x4096
diffuse : 4096x4096
.mb (maya 2011 binary)
.ma (maya 2011 ascii)
.obj (alias wavefront)
This model has a clean topology based on quads and loops.
(Ready to render EXACTLY as you see above)
The Maya 2011 formats are set with the '3' hotkey for the geometry approximation preview and render.
For Obj and Fbx versions you would need to run a polysmooth to get the same maya 2011 result.
Obj versions are directly exported from Maya with textures assigned (.mtl file)
FBX versions are directly exported from Maya with textures assigned
All formats (.ma.mb.obj.fbx) polycount (quads):
NO POSTWORK ON THESE RENDERS (MENTAL RAY)