Gothic Wall Candle Sconce with Arch Back Plate - PBR with LODs

$19

Formats (18)
Native | Blender 4.2 | Cycles Render 4.2
OpenUSD 5.1 | Other
Blender 3.4.1 | Cycles Render 1.0
Maya 2022 | Arnold 5.1.3.3
Maya 2022 | V-Ray 5
Cinema 4D 23008 | Arnold 4.3.1
3ds Max 2022 | V-Ray 5.20.23.2
3ds Max 2022 | Arnold 5.3.2.6
OpenUSD 2.0 | Other 4.2.14 LTS
Cinema 4D
3ds Max
OpenUSD
FBX 7.4
OBJ
glTF 2.0
FBX SDK 2020.3
Specifications
Publish Date October 21, 2026
Product ID 2640080
Polygons 6,396
Vertices 6,312
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
Real-Time
StemCell Certified
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Bentley Studios
203 Products | Contributor Since 2026
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Description

Gothic Wall Candle Sconce with Arch Back Plate: a Single-light wall sconce, 120 x 300 x 8 mm arch plate, 135 mm projection, 22 x 160 mm taper, Pointed arch iron back plate, curved brass arm, drip pan and dripping taper candle. Modelled from published container dimensions at real-world scale (12.0 x 13.5 x 33.0 cm (4.7 x 5.3 x 13.0 in)), centimetre units, origin at the base centre, resting on the ground plane.

Geometry: 6,396 polygons, 12,416 triangles, 6,312 vertices at LOD0. Quads with triangle fans only at the axis poles, no n-gons, one smoothing group, holding loops instead of hard edges. 9 separate parts in one master group. Game LODs: 12,416 / 6,208 / 3,104 / 1,241 triangles plus a UCX convex collision hull.
UVs: one non-overlapping atlas shared by every part (64.54 px/cm at 4K), so the whole model is a single material and a single draw call in game engines.
Textures: PBR metal/roughness, base colour, metallic, roughness, normal, AO and 16-bit height. 4K, 2K and 1K. Included colourways: Black Iron and Brass, Ivory Wax, Black Iron and Gold, White Wax, Graphite and Old Gold, Red Wax, Rust and Bronze, Bone Wax; finishes: worn and clean (worn = chipped paint on real edges, rust and grime where they collect). Unreal (ORM, DirectX normal) and Unity (MetallicSmoothness) texture sets included.
StemCell-ready native scene (Blender 4.2 LTS, Cycles).
Formats: Blender 4.2 (.blend, StemCell), FBX, OBJ, glTF/GLB, USD, USDZ, Unreal FBX + LODs, Unity FBX LOD Group.

Made by Bentley Studios with procedural code in Blender: no generative AI was used for any mesh, texture or image. Preview images rendered in Blender Cycles. No brands, logos or trademarks.

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