Gothic Noir Railway Terminus: a high-detail noir-era railway terminus with iron and glass train shed of a dark noir-era 1930s city at real-world size (57.1 x 70.1 x 27.1 m), 87,916 triangles.
Noir-era railway terminus, own design, about 64 x 72 m and 27 m high: single-span iron and glass train shed 40 m wide on lattice arched ribs every 6 m with purlins, lead and glass roof bands with glazing bars and gutters; sooty brick side walls with pilasters and round-arched iron windows with stone voussoirs; glazed front lunette with iron mullions and transoms; brick and stone station building with seven round arches, voussoirs and keystones, glazed doors and fanlights, round-headed upper windows, lit clock, stone balustrade, iron and glass canopy with brackets and fretted valance, two corner towers with spires; inside, concourse, three platforms with stone edges, four tracks with rails and sleepers on ballast, buffer stops with red lamps, platform lamps and benches; street lamps. No trains or people.
Details:
- Built piece by piece: lattice arched ribs, purlins, glazing bars and roof bands of the 40 m train shed, brick side walls with arched iron windows, the glazed lunette, the station building with seven arches, clock, balustrade, corner towers and iron canopy, and inside the concourse, three platforms, four tracks with rails and sleepers, buffer stops, lamps and benches are separate parts.
- Blender file: the original PBR materials, exactly as rendered in the gallery: sooty brick, sandstone, iron, lead roofing, timber, ballast and glass, with real emission on the lit windows, clock, platform and street lamps and the red buffer-stop lamps (night views in the gallery).
- 3ds Max, FBX, OBJ, glTF and USD: the same look baked into 6 unique 4096 px PBR texture sets on a non-overlapping UV: Base Color, Roughness, Metallic, Normal (OpenGL and DirectX), AO and packed ORM, plus Emission maps for the neon, screens and lit windows.
- Original design: signs, clock faces and details are original; no real building, brand, logo or trademark.
- 87,916 triangles, 53,994 vertices; one object; ground at z = 0, front facing -Y, metres, real-world size.
- Building at real-world size with the base at ground level (no street or sidewalk included), the origin at the bottom centre and the front facing -Y. The train shed interior is modelled with concourse, platforms and tracks; no trains or people. No rig, animation, LODs or collision meshes.
Part of the Gothic Noir City series: noir-era city buildings in sooty stone, brick, bronze and iron for a dark 1930s downtown.
Formats: Blender 3.2+ (native, procedural materials), 3ds Max 2022+ (Physical Material), FBX 7.4, glTF 2.0 binary (textures embedded), OBJ and USD (UsdPreviewSurface); the exchange formats use the baked texture sets. Maya and Cinema 4D users: import the included FBX or USD.
All renders shown were made in Blender Cycles with the included Blender file; no post-processing.