- $10,000 in Legal Protection (Indemnification)
- $1,000,000 in Legal Protection (Indemnification)
- Waiver from injunctive relief
- Assignable model rights
- $250,000 in Legal Protection (Indemnification)
- Assignable model rights
292,922 Polygons
323,784 Vertices
Polygonal Quads/Tris Geometry
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Textures
Materials
UV Mapped
Mixed Unwrapped UVs
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Highly detailed exterior, detailed interior and driver's cabin. All train details are modeled using blueprints and lots of photos.
Model has a real-world scale, placed near (0,0,0) origin.
Centimeter units are used.
All objects at 100% scale. 3.12m width, 25m length of each car.
No Ngons, no isolated/coincident verticles.
All train objects are in 'D1 train' layer. Rendering setup is in 'environment' layer. No cleaning up necessary. Turn off 'environment' layer, add model to your scene and start rendering. 'environment' layer contains background and lighting to render as on thumbnails.
All cars are binded to Dummy objects for easy animation and car selection.
In real life, D1 train can have 2 to 6 cars. Model has 3 cars. To add more cars, simply clone+move trailer car.
Body coloring can be changed in texture.
Interior lamps can be turned off by changing 'Lamp_Light' material.
Smoke traces and rust on body and roof can be turned off easily in materials (or changed in photoshop).
Smoke is animated by particle system. Hide/unhide 'Smoke' objects to toggle smoke.
All passenger doors are opened/closed by moving one 'Doors_manipulator' manipulator in your viewport.
All other doors can be opened manually.
Wheels and bogies have correct pivots and are ready for animation.
Model is ready to render with V-Ray renderer. No other plugins needed.
Used textures:
body_color.png 2048x1024
body_spec.jpg 2628x2331
dashboard.jpg 1024x681
floor.jpg 1542x1542
grid.png 1024x1461
metalbump.jpg 700x700
roof.jpg 3200x3200
roof_smoke_mask.png 4096x4096
scheme.jpg 512x373
wood.jpg 2240x1623
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