Highly detailed exterior, detailed interior and driver's cabin. All train details are modeled using blueprints and lots of photos.
Model has a real-world scale, placed near (0,0,0) origin.
Centimeter units are used.
All objects at 100% scale. 3.12m width, 25m length of each car.
No Ngons, no isolated/coincident verticles.
All train objects are in 'D1 train' layer. Rendering setup is in 'environment' layer. No cleaning up necessary. Turn off 'environment' layer, add model to your scene and start rendering. 'environment' layer contains background and lighting to render as on thumbnails.
All cars are binded to Dummy objects for easy animation and car selection.
In real life, D1 train can have 2 to 6 cars. Model has 3 cars. To add more cars, simply clone+move trailer car.
Body coloring can be changed in texture.
Interior lamps can be turned off by changing 'Lamp_Light' material.
Smoke traces and rust on body and roof can be turned off easily in materials (or changed in photoshop).
Smoke is animated by particle system. Hide/unhide 'Smoke' objects to toggle smoke.
All passenger doors are opened/closed by moving one 'Doors_manipulator' manipulator in your viewport.
All other doors can be opened manually.
Wheels and bogies have correct pivots and are ready for animation.
Model is ready to render with V-Ray renderer. No other plugins needed.