CROW - BLENDER

$70

Standard License | Upgrade License
Formats (13)
Free file format Conversions available
Native | Blender 4.5 | Cycles Render
3ds Max 2020 | Arnold
FBX 2020
FBX
3D Studio
Specifications
Publish Date August 02, 2022
Product ID 1937131
Polygons 17,818
Vertices 28,554
Polygonal Quads Only
Textures
Materials
UV Mapped
Overlapping Unwrapped UVs
Rigged
Animated
PBR
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r189
155 Products | Contributor Since 2005
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Description

CROW

Blender

FBX

OBJ

3DS

Rigged and Animated for Blender 3.1 and up and for 3DS Max version 2020 and up

Formats:
Blender - BSDF
3DS Max 2020 - Arnold
Also
FBX

The feathers are geometry so they render fast and no plugins are needed.
This model comes with several pre-animated scenes to get you started.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

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I have provided several scene files to get you started:
CROW3-Flyloop
CROW3-Land
CROW3-TakeOff
CROW3-ZERO (rigged unanimated)

3DS Max: The main controlling objects are: Null, Root, LT_Foot, RT_Foot
Blender: ROOT (Metarig position control), LTFoot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)

There are three 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 24 Morph targets (Shape Keys in Blender).

The 'Mouth' and phonemes are controlled by 9 Morph targets
_CDGJKNSTY
_E
_FV
_LT
_MBP
_O
_U
_WQ

The wings are controlled by 3 bones each
and have 8 Morph positions, including flapping and folded positions

WF_01
WF_02
wf_04a
WingFolder 1
WingFolded 2
WingTips_DN
WingTipsSpread
WingTipsSpread 2

The Tail spread is controlled via Morph target 'Tail_Closed' and “TailOpened”, the Tail bone controls position and rotation.

The eyes have several morph targets:
Eyebrows_DN
Eyebrows_UP
Eyelids_Closed

The body's profile can be "streamlimned for flight with:
BodyFlight

The face can be altered with:
BeakLarger

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.

BLENDER:

CROW3 28554 verticies
17878 polys

Ground 4 verticies
0 polys



the maps are RGB or greyscale, 72dpi 4k

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