Brakes BREMBO 6Pots SubD

$34

Standard License | Upgrade License
Editorial Uses Only
Formats (13)
Free file format Conversions available
3ds Max 2012 | V-Ray 4.2
3ds Max 2017 | Other 2017
3ds Max 2012 | Corona 6.2
glTF
3ds Max
USD
OBJ all
FBX 2014
Other Files
_Brakes_BREMBO 6Pots_SubD_TEXTURES.rar _Brakes_BREMBO 6Pots_SubD_TEXTURES CLEAN.rar
Specifications
Publish Date August 05, 2022
Product ID 1938354
Polygons 43,241
Vertices 42,486
Subdivision
Textures
Materials
UV Mapped
Overlapping Unwrapped UVs
PBR
Real-Time
member avatar
Terllok
163 Products | Contributor Since 2015
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Description

The model is presented with subdivision level 2. There is 2 versions of texture sets: 1 - with rust, dust and dirt and 2 - clean. Clean version archive has addition masks for dirt, dust and rust.
Subdivision level 0:

Disk Polys - 28 418, Verts - 27886 Dimensions - D 352mm, W 30mm

Support Polys - 4 368, Verts - 4 252 Dimensions - L 332mm, W 160mm, H 93mm

Bell and other(screws, clamp, etc) Polys - 10 455, Verts - 10 348

PBR Subdivide 3d model of sport/racing car brakes by Brembo.You need a minimum of 19 inches rims to fit these brakes. There is 9 meshes but they use 3 texture set: 1 - Disk, 2 - Support, 3 - Bell and screws, clamps, etc. This model uses the metalness PBR workflow and includes 4k PNG and TIFF 32bit for Emissive files for the following:
- Base Color
- Metalness
- Roughness
- Normal(DirectX)
- Emissive(32bit TIFF)
- AO(additional map)

Normal maps use DirectX mode, if your software works with OpenGL just invert the green channel.

Model is fully unwrapped - overlapping for some details.

Originaly created in 3Ds Max 2015 Real-world scale

Note: Vray version uses metallness\roughness workflow. If your Vray version is too old you should use blend material where the second layer should be for the metal. Just put the Metallness map as mask for the second layer and the BaseColor map as the reflection texture.

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  • Waiver from injunctive relief
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  • Assignable model rights
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