NOTE: 2023: Eevee lighting rebaked for Blender 3.6
This product contains a fully rendered villa with high quality textures and furniture.
Contains:
-Main house
-Poolhouse
-3 living rooms
-3 kitchens
-3 bathrooms
-4 bedrooms
-Basement pool
-Outdoor/indoor pool
-5 car garage with lounge
-5 outdoor terraces
-Other design features:
-Modern roof design
-3D rooftiles
-Solar panels
-House follows the terrain elevation.
-Frosted glass indoor bridges and staircases
The scene is completely set up for eevee renders.
-Global illumination and reflections are baked into probes and saved into the file (so every new object in the scene will adapt the correct lighting and reflections)
-Ambient occlusion with material bounces/light directions.
-Screen space reflections that mix with the baked probe reflections.
-Screen space refractions.
-Volumetric lighting
-Bloom
-The 4K renders took about one minute to render on a RTX2070 using Blender Eevee.
-Using viewport rendering, i rendered a 4K animation at 3.5 seconds per frame.
Polycount:
-Number of objects: 1305
-Total verts: 1.647.635
-Total faces: 1.872.116
-Total tris: 3.217.680
Other technical specs:
-Low poly trees (218 tris per tree)
-All materials are PBR.
-The cars in the parking garage are existing cars of my other car projects
-The furniture is imported from my modern apartments pack.
-Grass is generated as particles, so are not included in the exported files (like the FBX file for example)
-Tilable textures use a box projected overlapping UVmap for seamless results
-Every material and object is named and put in different scene collections
-All parts are low to mid-poly so it can be used in high amounts in big models for game development, renders, animations, environments, VR, product presentation, education, personal projects and commercial projects
File extensions: (All files are exported from Blender with default settings.)
-BLEND (native)
-FBX
-OBJ
-DAE
-STL
-ABC
-GLB
-PLY
-X3D