Hi all, This model is made in 3ds max 2011 , rendered with vray 1,5. Render Setup and lightning along with materials are included in the file . Also available are: max2011 with standard material with no lightning setup and obj and fbx files for use in other software. Base model got around 10 000 polygons , model is split on parts like : head , hands , arms and so on . Proper named and linked to biped. Bibet is included in file and ready for animation . This model primary is made to work with smoothing groups. Aldo u can use it to for game project to (with some cleaning). Head is made from small amount of polygons , allowing u to make lots of face expression . This is way u get technology sample for modeling and morphing from artist veteran. Extra fast way for making cartoon like animation with reach face expression . I made 10 morphing targets , just to show u high performance. U can use them (included) , and u can make new ones or polish existing ones . Body animations are for preview purpose u don't get them . Also face animation is not included i use those expressions for facial animation sample. Model is not uv mapped and contains no texture . Thanks!