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3D Austin Healey 100 model

3D Model License: Standard    Upgrade License
Oct 22, 2019
CheckMate Pro Certified
StemCell Certified
Omniverse Certified
FORMATS
NATIVE
Blender 2.8  |  Cycles Render 2.8
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
3ds Max 2015  |  mental ray rendererVersion
3ds Max 2015  |  V-Ray 3.2
3ds Max 2018  |  Arnold 5.3.1.1
Blender 2.8  |  EEVEE Renderer 2.8
Cinema 4D r20  |  Physical r20
USD  |  Omniverse
FBX Metallic v
FBX Specular v
glTF 2.0
FBX
OBJ
HQ textures. From 8k (body) to 512px (bolts)
3D Model Specifications
141,725 Polygons
152,831 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1151177
14 Products
Since 2016
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High quality 3D model of the Austin-Healey 100 with interior. It is a sports car that was by Austin-Healey built from 1953 until 1956.

Polycount optimized for realtime.
No need smooth for middle distance. Subdividable for super closeups.
100% UV unwarped.
All objects and materials are intelligently named.
All textures and materials are included and assigned
Includes high-resolution textures.
Includes formats FBX and OBJ.

Two options of textures:
procedural textures (Cycles/Eevee)
100% baked PBR textures for metalness workflow.

Originally created in Blender 2.8.
Procedural/PBR setup Cycles/EEVEE
PBR setup for other applications

USAGE

- This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, low poly models, intended for game/realtime/background use, etc
- The model is accurate with the real world size and scale

POLYCOUNT

Faces: 141 725
Verts: 152 831

FILE FORMATS

Blender 2.8 Cycles | Procedural
Blender 2.8 EEVEE | PBR
Cinema 4D R20        Physical R20
Cinema 4D R18        Advanced Render
Cinema 4D R18        Arnold 5.3.1.1
Unity 5.4        
Unreal 4.10        
Maya 2017        Arnold 5.3.1.1
Maya 2015        mental ray
Maya 2015        V-Ray 3.2
3ds Max 2015        mental ray
3ds Max 2015        V-Ray 3.2
3ds Max 2018        Arnold 5.3.1.1
FBX
OBJ

TEXTURES

Option for procedural setup
    Mixed textures and procedural shaders.

Option for PBR setup (metalness workflow):
    Diffuse (.png)
    Normal (.png)
    Specular (.png)
    Metalness (.png)
    Roughness (.png)
    Transparency (.png)
    Emission (.png)

body 2048x2048
body_bottom 1024x1024
body_details 1024x1024
bolts 128x128
bumpers 1024x1024
cabin_seat 2048x2048
dashboard 1024x1024
devices 1024x1024
lights 1024x1024
retro_steering_wheel 2048x2048
salon 2048x2048
sheilds 1024x1024
wheel_combine 2000x2000
windshield 1024x1024

+ HQ textures in Support Items. From 8k (body) to 512px (bolts)

SIZES

Unit of measurement: Metric
height 1.2m
width 1.6m
length 3.9m

The intellectual property depicted in this model, including the brand 'Austin-Healey', is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.

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