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3D WW2 US Soldier model

FORMATS
NATIVE
3ds Max 2016  |  Default Scanline
FBX
OBJ
Other
3D Model Specifications
21,743 Polygons
22,195 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
overlapping Unwrapped UVs
Rigged
Product ID: 1593497
99 Products
Since 2015

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Low-poly model.

Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag.

All materials and textures are included. The textures of the model are applied with UV Unwrap.

Units used: cm, model is 202cm tall.

Normal map was baked from a high poly model

Including OBJ, FBX and MAX formats

21743 polygons 38187 triangles 22195 vertices

Maps:

body_Diffuse.tga (4096x4096)
body_Specular.tga (4096x4096)
body_Gloss.tga (4096x4096)
body_Normal.tga (4096x4096)

boot_Diffuse.tga (4096x4096)
boot_Specular.tga (4096x4096)
boot_Gloss.tga (4096x4096)
boot_BaseColor.tga (4096x4096)
boot_Roughness.tga (4096x4096)
boot_Metallic.tga (4096x4096)
boot_Normal.tga (4096x4096)

equipment_Diffuse.tga (4096x4096)
equipment_Specular.tga (4096x4096)
equipment_Gloss.tga (4096x4096)
equipment_BaseColor.tga (4096x4096)
equipment_Roughness.tga (4096x4096)
equipment_Metallic.tga (4096x4096)
equipment_Normal.tga (4096x4096)

helmet_Diffuse.tga (4096x4096)
helmet_Specular.tga (4096x4096)
helmet_Gloss.tga (4096x4096)
helmet_BaseColor.tga (4096x4096)
helmet_Roughness.tga (4096x4096)
helmet_Metallic.tga (4096x4096)
helmet_Normal.tga (4096x4096)

jacket_Diffuse.tga (4096x4096)
jacket_Specular.tga (4096x4096)
jacket_Gloss.tga (4096x4096)
jacket_BaseColor.tga (4096x4096)
jacket_Roughness.tga (4096x4096)
jacket_Metallic.tga (4096x4096)
jacket_Normal.tga (4096x4096)

pant_Diffuse.tga (4096x4096)
pant_Specular.tga (4096x4096)
pant_Gloss.tga (4096x4096)
pant_BaseColor.tga (4096x4096)
pant_Roughness.tga (4096x4096)
pant_Metallic.tga (4096x4096)
pant_Normal.tga (4096x4096)

hair_Diffuse.tga (2048x2048)
hair_Opacity.tga (2048x2048)

skin_normal.tga (2048x2048)
fabrics_normal (128x128)
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