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3D 2018 Honda CRF450R

$149
or
3D Model License: Standard    Upgrade License
Jan 8, 2018
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015
V-Ray 3.50.04
Cinema 4D R17
3ds Max 2015
Maya 2015
Maya 2015
3D Studio
FBX
OBJ
3D Model Specifications
369,060 Polygons
382,839 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1237422
372 Products
Since 2005

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High detailed 3D model of 2018 Honda CRF450R with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like frame, wheels, suspension etc. Total number of objects is 15. All objects are intelligently named
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 12 textures, which vary in resolution from 512x512px to 4000x4000px
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 369,060 faces and 382,839 vertices
       MeshSmooth iteration 1: 1,472,113 faces and 1,502,349 vertices
       MeshSmooth iteration 2: 5,888,452 faces and 5,947,475 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 369,060 faces and 382,839 vertices
       Subdivision iteration 1: 1,472,113 faces and 1,502,349 vertices
       Subdivision iteration 2: 5,888,452 faces and 5,947,475 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 369,060 faces and 382,839 vertices
       Subdivision iteration 1: 1,841,173 faces and 1,885,188 vertices
       Subdivision iteration 2: 6,257,512 faces and 6,330,314 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 369,060 faces and 382,839 vertices
       medium: 1,472,113 faces and 1,502,349 vertices
       high: 5,888,452 faces and 5,947,475 vertices

   - .3DS format (3 files included):
       low: 733,993 faces and 678,296 vertices
       medium: 2,944,226 faces and 2,060,581 vertices
       high: 11,776,904 faces and 7,099,833 vertices

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