2023 Porsche 911 GT3 RS Yellow

$149

Standard License | Upgrade License
Editorial Uses Only
Formats (10)
Free file format Conversions available
Native | 3ds Max 2020 | Corona 12
Maya 2018 | Maya Hardware 2.0
Cinema 4D R17 | Default Scanline
Blender 4.4 | Cycles Render
3ds Max 2020 | Default Scanline
3ds Max 2020 | V-Ray 7
3D Studio
FBX
OBJ
glTF GLB
Specifications
Publish Date June 23, 2023
Product ID 2087437
Polygons 391,831
Vertices 423,911
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
PBR
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HKV Studios
746 Products | Contributor Since 2005
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Description

Photorealistic, high-quality and accurate 3D model of 2023 Porsche 911 GT3 RS (Yellow version) with high detailed interior.

Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned

- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 19
- Doors and front hood can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 29 textures, which vary in resolution from 64x64px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 12

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.

- GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

Polycounts:
MAX, BLEND, MB, C4D formats (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 391,831 faces and 423,911 vertices
Subdiv iteration 1: 1,564,937 faces and 1,630,102 vertices
Subdiv iteration 2: 6,259,748 faces and 6,388,696 vertices

FBX, GLB, OBJ formats (3 files included for each format):
low: 391,831 faces and 423,911 vertices
medium: 1,564,937 faces and 1,630,102 vertices
high: 6,259,748 faces and 6,388,696 vertices

3DS format (3 files included):
low: 781,275 faces and 467,443 vertices
medium: 3,129,874 faces and 1,723,353 vertices
high: 12,519,496 faces and 6,690,189 vertices

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
Read more about enhanced license tiers, or contact us at enterprise@turbosquid.com. Already a Shutterstock Enterprise Customer? Contact your Shutterstock Sales Support Agent to talk about adding 3D.

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