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MuZ SuperMoto Race Bike

3D Model License: Standard    Upgrade License
Oct 28, 2011
CheckMate Lite Certified
FORMATS
NATIVE
Cinema 4D 9  |  Advanced Render
Maya 2008  |  Default Scanline
Cinema 4D 12  |  Advanced Render
Collada 1.4.1
FBX 2010
OBJ
VRML 2
JPEG format Textures
Photoshop format Textures
3D Model Specifications
22,950 Polygons
23,866 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
overlapping Unwrapped UVs
Product ID: 332782
40 Products
Since 2002

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This model has just under 23,000 polygons, enough detail to be your character's getaway vehicle, but lightweight enough to park outside your latest architectural presentation.
The textures for each 'paintjob' are contained in 5 unified UV Maps, & they are all named correspondingly. Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your file neat. No one likes the idea of 50 different textures & shaders for a simple vehicle... You can choose from .jpg or .psd textures. The Photoshop textures have layers to aid you in editing the included graphics or colors.

This model was developed with real time rendering engines in mind, hence the polygon count is within the margins of today's graphics cards and the model is also compatible with single sided rendering. (aka: back face culling)

This model was fabricated in Cinema 4D and as an added bonus, the Cinema 4D users that purchase the native format of this model will be pleasantly surprised by an Xpresso Slider in the Attributes Manager when the bike is selected. It will control the handlebars turning.
The Maya, C4D, XSI and MAX formats have correct pivot points for animation and here is the breakdown... The 6 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Front Wheel and Rear Wheel. All the formats support multiple groups and have this breakdown also... But only the .WRL file preserves the pivot location and orientation.

ALL the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)

Technical Note: This model was designed with a 'Phong Smoothing' angle of 60° (also referred to as 'Normal Smoothing' or 'Normal Softness') so this would be the optimal setting in your 3D software.

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