Model of a rocky wall, made for visualizations and optimized for games. Perfect for blocking off level or scene borders.
Comes with high quality 4096x4096 color and normal maps. All textures are hand painted in Zbrush and seamlessly mapped.
Has two different sides to make your scenes more varied, can be easily duplicated into long cliffs or walls (see the pictures).
The file named Other contains an Unreal Engine package with the material already set up (see the screenshot).
Two different setups for Maya: mental ray and Maxwell. White background preview renders are from mental ray, blue background from Maxwell.
Please take a look at the accompanying video preview, showing the rock in real time in Unreal Engine.
For more rocks and other stuff, please click on Raayaar above.