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all set up with hair, skeleton, shapekey for eye-blink and control groups, including texture and set up materials.
its a all quad geometry mesh for a good subdivison surface result.
the zipfile includes a XSI model (made with xsi 6.5 as well as the scene file that did render the demo-picture and and obj)
the model can be dragged right into your scene, to quickly add the bunny and put it in position.
attention: it is NOT made for closeups.
you can not zoom close at the rabbits eye and expect a realistic picture from there.
it looks great when its not too big.. but in closer zooms you will quickly see the limits of the hair and texture setup.
on a SD screen, (pal or ntsc) it should not be bigger then half the width.