This model was created to see how fast I could design, model, UV Layout, texture, and rig a game-ready Character. For this reason, the mesh was mostly made in ZBrush with ZSpheres (and is therefore a tad hideous) but it gets the job done and it's FREE so no complainin'! :-) Included is a Max 9 file with character completely rigged and skinned, selection sets for easy animation as well as rigged Jaw bones. -Also included in ZIPPED file- 3DS mesh file that can be imported into earlier version of max and OBJ file that can be imported to earlier max versions, or Maya, or whatever 3D package that supports .objs 3- texture maps included, Diffuse, Normal, and Specularity, all at 1024x1024
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Very nice stuff, especially, that it is free. Textures are great, animation is fluent (probably you used mocap as a start?). Original figure, with a small Doom flavor. Overall, great work!
Machine Head
Apr 18, 2008
jonovo
Dec 18, 2008
patrickgantt
Jul 29, 2009
Amazing work especially since it is free. I used this model to learn how to import meshes/animations into Unreal editor 3. Top notch
newfnlandr
Jul 18, 2008
bashadante
Aug 25, 2008
ZielinskySoftware
Nov 11, 2008
I love it!
biocratos
Jan 16, 2009
Codtor
Feb 20, 2009
GeekNFreakDotCom
Dec 29, 2010
Great Model! Thanks for making it Free!
duchess110
Nov 17, 2009
necro83
Dec 14, 2010
Nice Work!
russelkinny
May 3, 2010
KRAITT
Aug 9, 2010
dreal
Apr 5, 2011
mafiozo
May 1, 2010
pspmugen
Aug 7, 2009
Wesy
Nov 10, 2009
Skitz666
May 10, 2010
Sgw32
Feb 11, 2011
zu01
Nov 15, 2011
Theformand
May 11, 2011
Fantastic model, Im just not sure how I would do my own animations in 3DS max? Trying to get this model imported quickly into our game editor for a university project :) I dont see any bones to move, and the Nubs youve made, I cant animate. How do I go about this?
0bby3d pk3r
Jul 22, 2010
GrimmGames
Mar 5, 2011
Fantastic model. Moreso since it''s free. Will definitely use it in a game, along with 1 or 2 of your other models. Serving as a great platform to learn rigging and character animation since I am using it in c4d.