400 unique books to populate your shelves, giving your interior renders a photorealistic touch.
Mixes three types of books: low-poly (one single object and one material, spine texture, suitable for shelves); mid-poly (generic cover and spine texture, separate page and covers, distinct materials - suitable for book piles, coffee tables); two high-poly books (detailed and separate meshes, matching cover and spine texture, dustjacket, etc. suitable for close-ups).
Detailed modelling and several materials to mimmick different cover styles (matte, gloss, high-gloss).
Many different types of books - novels, art books, architecture, magazines, coffee table tomes, hardcover, non-fiction. No CG or computer books. Mostly in English, with some books in German.
The Max scene (2010) contains as a bonus a giant bookshelf model containing 2,900 books instanced from the 400 original ones and showing no tiling.
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good value but Artist needs to apply Shaders correctly, spent 30 minutes repeatadly checking textures on all these books. This could be easily corrected by artist - sloppy as is.
ubikmh
Jun 22, 2011
Neal_Nurbs
Sep 10, 2011
dwscott
Jan 28, 2012
Great set (library?) of book models - both high-poly and low-poly. The variation is enough to populate a library from the provided models. The .obj model is not textured (in any useful sense), so set aside a little bit of time create a unique collection appropriate to the scene.