Baseball

$7

Standard License | Upgrade License
Editorial Uses Only
Formats (11)
Native | Maya 2016.5 | mental ray
Cinema 4D R20 | Default Scanline
Lightwave 2018 | Default Scanline
Blender 3.6 | Cycles Render
Softimage 3.5 | Default Scanline
3ds Max 2016 | Default Scanline
3ds Max 2019 | V-Ray 3.6
3D Studio
FBX 2014
OBJ
Collada 2014
Other Files
Baseball_EXT.zip
Specifications
Publish Date May 01, 2008
Product ID 401965
Polygons 112,320
Vertices 112,802
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
TurboSquid Exclusive
member avatar
PerspectX
805 Products | Contributor Since 2003
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Description

Description:

A detailed, textured model of a baseball. 2 Texture sets are provided

Textures:


Photoshop file includes UV map, scratch marks for weathered look, brown and white colors.

History:


Cushioned cork cores were patented in the late 19th century by sports equipment manufacturer and former baseball star A. G. Spalding. During World WarII, rubber centers from golf balls were used, due to wartime restrictions on the domestic use of materials. In recent years, various synthetic materials have been used to create baseballs; however, they are generally considered lower quality, and are not used in the major leagues. Using different types of materials affects the performance of the baseball. Generally a tighter-wound baseball will jump off the bat faster, and go farther. Since the baseballs usedtoday are wound tighter than in previous years, notably the dead ball era that prevailed through 1920, people often say that the ball is "juiced". The height of the seams also affect how well a pitcher can pitch. Generally, in little league through college leagues, the seams are markedly higher than balls used in professional leagues. (Wiki)

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