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Scale Helmet

All Extended Uses
Included Formats
3ds Max 2015 mental ray
3ds Max 2013 mental ray
3ds Max 2014 mental ray
Other Files
mr_settings_for_fast_rendering.jpg
Effect and MR Render Settings for fast render.
3D Model Specifications
Product ID:330353
Published:
Geometry:Polygonal Quads only
Polygons:142,654
Vertices:73,957
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2002
Currently sells 78 products
Achievements:
2 Ratings Submitted
Product Rating
imperator1961
Dec 23, 2013
Description
--- Scale Helmet ---
Realistic looking model of a Fantasy Scale Helmet with Liner, Arming Cap and a Horsehair Plume (3ds Max standard “hair and fur” modifier).
The stack is not collapsed and you will be able to remove or tweak the subdivisions (“turbo smooth” modifiers) if needed. Everything is named and organized in groups, layers and selection sets.
The model is UV unwrapped. (more texture details see below)

Polycount:
Helmet Potp: 5’270 (Quads), 21’080 at a subdivision level of 1.
Rivets: 2’092 (Quads), 8’368 at a subdivision level of 1.
Liner: 544 (Quads), 2'176 at a subdivision level of 1.
Cloth Cap: 1’872 (Quads), 7’488 at a subdivision level of 1.
Leather Straps: 424 (Quads), 1'696 at a subdivision level of 1.
Chinstrap Buckle: 246 (Quads), 984 at a subdivision level of 1.
Head Dummy: 922 (Quads), 3’688 at a subdivision level of 1.

Revised: Sept. 2014

--- Textures ---
The model is provided with the following shaders and textures:

Helmet Metal, Rivets & Buckle: (Arch & Design)
- diffuse map (4096x4096 / tga)
- specular map (4096x4096 / tga)
- normal map (4096x4096 / tga)
- displacement map (4096x4096 / tga)

Helmet Scales, Flaps & Guards: (Arch & Design)
- diffuse map (4096x4096 / tga)
- specular map (4096x4096 / tga)
- normal map (4096x4096 / tga)
- bump map (4096x4096 / tga)
- displacement map (4096x4096 / tga)

Liner, Chinstraps (Arch & Design)
- diffuse map (2048x2048 / tga)
- specular map (2048x2048 / tga)
- bump map (2048x2048 / tga)
- normal map (2048x2048 / tga)

Arming Cap: (Arch & Design)
- diffuse map (4096x4096 / tga)
- specular map (4096x4096 / tga)
- bump map (4096x4096 / tga)
- normal map (4096x4096 / tga)

Head Dummy: (Arch & Design)
- bump map (1024x1024 / tga)


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The Asset is available in the following file formats:

3ds max 2013
3ds max 2014
3ds max 2015

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All images are rendered with Mental Ray Renderer.
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