Materials included in Blender. In order to work in cycles and EEVEE you need to assign all of the textures (different path).
No Third-party plug-ins used
Turntable of model rendered in Blender Cycles( worse quality for time improvement)
Technical properties:
Polygons = 1476 , Vertices = 1413 , Triangles = 2810 . Attached formats of an asset:
.BLEND_ Blender 2.8( Properly exported), .FBX _Binary( Properly exported), .OBJ_ Wavefront( Properly exported) + .MTL _Material Template Library, .STL_ Stereolithography( Properly exported), .PLY_ Stanford( Properly exported), .ABC_ Alembic( Properly exported), .MDD _Lightwave Point Cache( Properly exported), .PC2 _Pointcache( Properly exported), .DAE _ Collada( Properly exported). Bare in mind that pbr materials to work properly need proper lighting and material setup. If you have a problem just ask.
RAR file contains:
Height Map 4096 x 4096 px .PNG 16bit Normal Map 4096 x 4096 px .PNG DirectX 16bit Normal Map 4096 x 4096 px .PNG OpenGL 16bit Glossiness Map 4096 x 4096 px .PNG 16bit BaseColor Map 4096 x 4096 px .PNG 16bit AmbientOcclusion Map 4096 x 4096 px .PNG 16bit Metalness Map 4096 x 4096 px .PNG 16bit I can provide a different archive format on request (.zip).
In the files high poly version included ( around 700 k faces) - RAR file
Model is positioned at the beginning of the coordinate system (0,0,0) [Blender 2.8] Scale = 1:1:1
Asset tested in:
Unity Engine (Unity 2018.1 (64-bit)) and (Unity 2018.2 (64-bit)) Also tested in Unity's LWRP and HDRP. Unreal Engine 4