- 10,000美元的法律保护(赔偿)
- 无上限的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 1,000,000美元的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 250,000美元的法律保护(赔偿)
- 可分配的模型权限
150,000 多边形
150,000 顶点
Subdivision 几何
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纹理
物料
UV映射
non-overlapping 未包装UV
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Collection Product: HTC Vive Focus 3 Headset VR Realistic PBR, HTC Vive Focus 3 Controller PBR Realistic
This 3D model was built by the strict quality standards of the team founded by Frezzy.
Since 2013, we have provided thousands of 3D models for professional projects of our clients around the world.
We create 3D models so that our customers save maximum their costs and time.
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FEATURE HIGHLIGHTS:
+ High quality polygonal model. Mesh and details are built by our professional artists.
+ Models resolutions are optimized for polygon efficiency.
+ Model is fully textured with all materials applied.
+ All textures and materials are included and mapped in every format.
+ Objects are logically named for ease of scene management.
+ No part-name confusion when importing several models into a scene.
+ No cleaning up necessaryjust drop your models into the scene and start rendering.
+ No special plugin needed to open scene.
+ Model does not include any backgrounds or scenes used in preview images.
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FILE FORMATS:
+ 3ds Max 2018 and Vray 5.0 ( Native format )
+ 3ds Max 2018 Standard materials
+ Maya 2018 Hardware materials
+ Cinema 4D R20 Standard materials
+ Blender 2.91 Eevee materials
+ FBX and OBJ (You can use this format to import them into a lot of different 3D software.)
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UV MAPPING AND TEXTURING:
+ PBR textures included: Basecolor, Height, Normal, Roughness, Metallic, Ambient Occlusion, Opacity, Emissive
+ Naming: Textures is named after 3d models to easily manage and quickly search.
+ 4k Resolution: 4096x4096 pixels. Textures are high definition and not blurred.
+ Texture format: PNG
+ Number of texture sets:The number of map sets depends on the actual size of the 3D model. Small size 3D model is a set. Larger 3D models will have more map sets.
+ UVs: Not overlap in UV texture space and maximizes the spacing and fit between them.
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HELP AND TIPS:
+ Problem when unzip file: If you have problem with extract file please use latest version of winrar ( winrar is free )
+ Smoother faces and edges: You'll need to add subdivision command to get a smoother curved version. ( For example: Turbosmooth in 3ds Max )
+ OBJ and FBX are not smooth: You can import them into 3D software, add subdivision command and re-export them as high-poly.
+ Lower version 3D software: Don't worry about lower versions of 3D software. Use FBX or OBJ to import them.
+ For Cinema 4D users: Add HyperNURBS for each object to get subdivision ( smooth ). And make sure setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs.