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Toyota GR H2 Racing Concept WEC Сезон 2026 Водородный Автомобиль 3D модель

Сертифицированный StemCell
ФОРМАТЫ
РОДНОЙ
3ds Max 2021  |  V-Ray 5
Blender  |  Blender Render 3.4
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  V-Ray 3.2
Cinema 4D R18  |  Arnold 3.2
Cinema 4D R18  |  Advanced Render 3.2
3ds Max 2015  |  V-Ray 5.20.23
3ds Max 2018  |  Arnold 7.0
Unreal 4.10  |  Other 4.1
Unity 5.4  |  Other 5.4
FBX
OBJ
3D Studio
FBX
glTF 2.0
3D модель Характеристики
36,732 Полигоны
39,709 вершины
Polygonal Quads/Tris Геометрия
текстуры
материалы
UV Mapped
non-overlapping Развернутые уф
Код товара: 2344769
797 Продукты
С 2008
301

Low-poly subdivision-ready 3D model of Toyota GR H2 Racing Concept for Season 2026 Race Car for the MissionH24 WEC and Le Mans with PBR materials (Specular and Metallic workflows). Suitable for computer/mobile games, broadcast, advertising, visualization.

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 4 Materials with 4k textures set - separate for Body, Glass, Interior and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
- Textures size: Body - 4,096 X 4,096 PNG; Interior - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Glass - 4,096 X 4,096. Plus 8,192 X 8,192 PNG Body textures for closeup renderings as a bonus;
- PSD with UV map and PNG files with separate layers for easy editing of body textures.
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well.
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model is subdivision-ready so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 41 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:
Created in 3DS Max 2021 and rendered with V-Ray 5. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2021 and V-Ray 5 to get the same rendering as on the preview image.

- Polygons count: 36,732 (no n-gons)
Subdivision 1 polygons count: 293,852
Subdivision 2 polygons count: 1,175,408
- Vertices count: 39,709
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Body Textures (Specular/Metallic workflow respectively):
- Diffuse/Base Color (8,192 x 8,192 PNG) & (4,096 x 4,096 PNG)
- NormalMap (8,192 x 8,192 PNG) & (4,096 x 4,096 PNG)
- Specular/Metallic (8,192 x 8,192 PNG) & (4,096 x 4,096 PNG)
- Glossiness/Roughness (8,192 x 8,192 PNG) & (4,096 x 4,096 PNG)
- Emissive (8,192 x 8,192 PNG) & (4,096 x 4,096 PNG)
- Refraction (8,192 x 8,192 PNG) & (4,096 x 4,096 PNG)
- Ambient Occlusion (8,192 x 8,192 PNG) & (4,096 x 4,096 PNG)

Model is available in the following formats:
- MAX (2021), - FBX, - OBJ, - 3DS.

You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). The model in 3DS format is available only in subdivision 0.

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