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Оторвите рекламу 3D модель

Лицензия на 3D модель: стандарт    Обновление лицензии
ФОРМАТЫ
РОДНОЙ
Blender 3.3.1  |  Cycles Render
3ds Max 2018  |  V-Ray
Unity 2021  |  Other
FBX mesh only
OBJ mesh only
glTF gltf
glTF glb
Textures_Specular/Glossiness
Textures_PBR_Roughness/Metallic
Другие файлы
Marmoset_tbscene.zip
3D модель Характеристики
306 Полигоны
576 вершины
Polygonal Quads/Tris Геометрия
текстуры
материалы
UV Mapped
non-overlapping Развернутые уф
Код товара: 1894929
383 Продукты
С 2016
3

3d model is low poly and game-ready.

Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) One Ad ~ 18,6 x 2,9 x 14,8 cm.

Polygons - 306 /Triangles - 564 /Vertices - 576

One Ad - Polygons - 51 /Triangles - 94 /Vertices - 96

The model consists only of quadrangles and triangles.

Formats:

- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.3.1)
- .m-x (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .obj (Triangulated, only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)

Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).

5 different textures of Opacity - 6 materials.

Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion), Opacity. (Textures PBR one set for the whole model,10 PNG Files - 8bit).

Optional Textures game-ready (2048x2048 .PNG ) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Opacity. (Textures PBR Specular/Glossiness one set for the whole model,9 PNG Files - 8bit).

Rendered in Blender Cycles - first 8 images.
Rendered in Marmoset Toolbag 3 - all other images.

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