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Гоночный руль изношен низкополигональный 3D модель

от Terllok
ФОРМАТЫ
РОДНОЙ
3ds Max 2012  |  V-Ray 4.2
3ds Max 2012  |  Corona 7.1
Unreal 4.27.2  |  Other
Blender 5.1  |  Cycles Render
FBX 2014
OBJ
3D модель Характеристики
5,157 Полигоны
5,082 вершины
Polygonal Quads/Tris Геометрия
текстуры
материалы
UV Mapped
overlapping Развернутые уф
Код товара: 2099997
158 Продукты
С 2015

- MAX 2012 Vray(PBR, metal\rough)
- MAX 2012 Corona(PBR, metal\rough)

- BLEND
- OBJ
- FBX
- Unreal Engine

Polys - 5 157
Verts - 5 082

Real-world scale.Units of measurement are centimeters.

PBR Low Poly 3d model of NASCAR wheel from 00`s.
There are 2 meshes and 3 texture sets for tires and rim separately. Includes different sets for WORN and FINE tires
This model uses the metalness PBR workflow and includes 4k PNG files for the following:

- Base Color
- Metalness
- Roughness
- Normal(DirectX)
- AO
- Height((Tire)16bit TIFF)
- AORM(for Unreal Engine)
Normal maps use DirectX mode, if your software works with OpenGL just invert the green channel.

Vray and Corona used metalness/roughness model. There is only roughness texture, so if you need glossiness map just invert the roughness texture. The metallic texture in spec/gloss model should be used as mask for the blended material and use Base Color texture as reflection map for second layer material.
Model is fully unwrapped - overlapping for some details.

Originaly created in 3Ds Max 2015

All paths to the textures have been deleted.

Recommended version of Vray 4.1(Vray Next) and higher. For older versions you must use spec\gloss model. For older version then 3.1 in the material editor in the BRDF section you should to set Blinn.
Recommended version of Corona 7.1 and higher

The preview was done with Vray and Marmoset(images are tagged with watermarks), also tested with Unreal Engine.

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