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Старые деревянные корни 3D модель

Лицензия на 3D модель: стандарт    Обновление лицензии
ФОРМАТЫ
РОДНОЙ
Blender 2.8  |  Cycles Render
OBJ
Old_wood_roots_textures_4k_blender.zip
Old_wood_roots_textures_4k_additional.zip
3D модель Характеристики
7,538 Полигоны
7,544 вершины
Polygonal Quads only Геометрия
текстуры
материалы
UV Mapped
non-overlapping Развернутые уф
Код товара: 915561
73 Продукты
С 2013
All preview renders were rendered in Blender 2.8 using Cycles renderer with physically based Principled BSDF shader. Render setup utilizes 16384x8192 HDRI image lighting map (included).
Textures are optimized for PBR rendering solutions (using Metalness or Specular workflows).
Level 4 subdivision modifier is applied to geometry. Beauty renders uses albedo, roughness and vector displacement maps.



*********************************

GEOMETRY

Geometry provided includes 3 low poly meshes.
Each mesh is subdividable up to original sculpt level of 6 to accurately reveal all tiny details of displacement map.

Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.

Geometry centered on origin.
Polygonal quads only.
No poles with more than 5 edges.
Real world scale.

Units: centimeters
Displacement distance (useful in other software packages): 1 cm
UVs: linear



*********************************

TEXTURES

Textures are photorealistic 4096x4096 (32 bit per channel EXR) images, created from real object capture data.
Each of 3 meshes has its own uv map and textures.
Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.

Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.

In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended.

Textures used in provided Blender scene:

Albedo
Roughness
Vector Displacement

+ Spherical 16384x8192 HDRI map texture.


Additional textures provided in separate archive:

Normal (for subdivision level 0 geometry)
Specular
Glossiness
Displacement








*********************************

No third-party plug-ins used.
Scene created in Blender 2.8.

*********************************

Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
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