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Лонгвинг низкополигональная 3D модель

Лицензия на 3D модель: стандарт    Обновление лицензии
ФОРМАТЫ
РОДНОЙ
3ds Max 2018  |  Default Scanline 2018
3ds Max 2018  |  V-Ray 3.6
Cinema 4D R20  |  Default Scanline R20
Blender 2.91  |  EEVEE Renderer 2.91
Maya 2018  |  Default Scanline 2018
3ds Max
USDz
3D Studio 2018
FBX 2018
OBJ 2018
glTF
3D модель Характеристики
4,882 Полигоны
4,916 вершины
Polygonal Quads/Tris Геометрия
текстуры
материалы
non-overlapping Развернутые уф
Код товара: 2251444
1550 Продукты
С 2020

This 3D model was built to the strict quality standards of the team founded by Frezzy.
Since 2013, we have provided thousands of 3D models for professional projects for our clients around the world.
We create 3D models so that our customers save the most money and time.

******
FEATURE HIGHLIGHTS:
+ High quality polygonal model. Mesh and details are built by our professional artists.
+ Models resolutions are optimized for polygon efficiency.
+ Model is fully textured with all materials applied.
+ All textures and materials are included and mapped in every format.
+ Objects are logically named for ease of scene management.
+ No part-name confusion when importing several models into a scene
+ No cleaning up is necessary. Just drop your models into the scene and start rendering.
+ No special plugin is needed to open the scene.
+ Model does not include any backgrounds or scenes used in the preview images.

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FILE FORMATS:
+ 3ds Max 2018 and Vray 3.6 (native format)
+ 3ds Max 2018 Standard Materials
+ Maya 2018 Hardware Materials
+ Cinema 4D R20 Standard Materials
+ Blender 2.91 Eevee materials
+ FBX and OBJ (You can use this format to import them into a lot of different 3D software.)

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UV MAPPING AND TEXTURING:
+ PBR textures included: basecolor, height, normal, roughness, metallic, ambient occlusion, opacity, and emissive.
+ Naming: Textures are named after 3D models to be easy to manage and quickly search.
+ 4k Resolution: 4096 x 4096 pixels. Textures are high-definition and not blurred.
+ Texture format: PNG
+ Number of texture sets:The number of map sets depends on the actual size of the 3D model. A small 3D model is a set. Larger 3D models will have more map sets.
+ UVs: does not overlap in UV texture space and maximizes the spacing and fit between them.

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HELP AND TIPS:
Problems when unzipping files: If you have problems with extracting files, please use the latest version of WinRAR (WinRAR is free).
+ Smoother faces and edges: You'll need to add the subdivision command to get a smoother curved version. (For example, Turbosmooth in 3ds Max.)
+ OBJ and FBX are not smooth. Contact me to get the smoother version for free. Or you can import them into 3D software, add a subdivision command, and re-export them as high-poly.
+ Lower-version 3D software: Don't worry about lower-version 3D software. Use FBX or OBJ to import them.
+ For Cinema 4D users: Add HyperNURBS for each object to get subdivision (smooth). And make sure the setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs.
+ Don't forget to contact me if you encounter any other issues that aren't listed above.

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