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Обычный суперспортивный автомобиль 3D модель

Сертифицированный StemCell
ФОРМАТЫ
РОДНОЙ
Blender 4.5.3 LTS  |  Cycles Render 4.5.3 LTS
Blender 3.4  |  Blender Render 3,4
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  V-Ray 3.2
Cinema 4D R18  |  Arnold 3.2
Cinema 4D R18  |  Advanced Render 3.2
3ds Max 2015  |  V-Ray 5.20.23
3ds Max 2018  |  Arnold 7.0
FBX 7.5
Другие файлы
Textures.zip
substancepainter02.zip
substancepainter01.zip
3D модель Характеристики
30,856 Полигоны
32,595 вершины
Polygonal Quads/Tris Геометрия
текстуры
материалы
UV Mapped
non-overlapping Развернутые уф
Код товара: 2464556
14 Продукты
С 2005
8

StemCell Certified: Game-Ready Super Sports Car (Low-Poly/8 PBR Materials)

(A high-fidelity, optimized sports car model perfect for real-time game engines, VR/AR applications, and high-speed renders. Backed by the StemCell quality guarantee.)

Certified Quality & Game-Ready Optimization

This asset is StemCell Certified—our guarantee that it meets the most rigorous standards for technical cleanliness and cross-platform compatibility.

  • Ideal for Real-Time: Optimized with a low-to-mid poly count (30,856 Polygons) making it perfectly suited for game engines where performance is critical.
  • Guaranteed Clean Mesh: Features professional Polygonal Quads/Tris geometry (no N-gons, crease, or bevel values) for a clean, stable asset that developers can trust.
  • Exceptional Compatibility: Ready for use in multiple formats (9 formats provided), including native Blender, Maya, 3ds Max, and Cinema 4D.

Visual Fidelity & Customization

This model delivers photorealistic results with extensive material customization options.

  • 8 PBR Material Sets: Includes a massive 8 unique material sets with dedicated texture maps for extreme customization (e.g., body, glass, wheels, lights, etc.).
  • 4K Textures for Close-Up: All material sets use high-resolution 4096x4096 (4K) PBR textures for crystal-clear detail, even in close-up camera shots.
  • Full PBR Workflow: Textures include the complete set of maps needed for modern rendering: Color, Metalness, Roughness, Normal, AO, plus crucial functional maps:Emissive Maps (for headlights, taillights, etc.)Transmissive Maps (for realistic glass and windows)

Technical Specs

  • Scale: Modeled to real-world size (approx. 4.38 meters / 14.37 feet long).
  • Objects: Composed of 8 separate objects for simple rigging and component customization.
  • UVs: Clean Non-overlapping Unwrapped UVs across the entire mesh.
  • Includes: Textures and Substance Painter project files for easy re-texturing.
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